Sunday, 8 November 2015

milestone 3 game


the game is now at a stage where it has a prototype menu system, first the menu and the options were in two different scenes and the game in the third, I then made it so that the main menu and options were in one scene and am thinking about joining them with the game scene.


Having never made a proper menu I am quite pleased with this even if it is just flat planes and buttons.



With the pause menu working,  the player can press the P button to pause the game and have a menu appear.




The Menu system will look like a report on William so the panels behind the buttons are made to imitate pages.

(These images are not in the game and are only placeholder)

Today I pretty much finished most of the menu coding besides for the sound toggles and sliders, the menu features start game, options, controls, credits and exit game.

the game pause menu features similar buttons besides for the addition of continue instead of start game and restart.

I topped off the main menu with a press any button page.



After finishing the menu scripts I moved to implementing the inventory menu into the game, from the get go I wanted to make it so that the player could hide it and open it at any time, initially I had trouble with the hiding but I managed to make it work.






With the inventory menu in i started to work more with the lighting in the game as well as the nave mesh.




The toughest part was making the nav mesh accept the stairs mesh.




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