This is the basic game, for the time being the camera is attached to the capsule character, in the series of images it is clear that the point and click scripts worked in the game.
At this point baking the nav mesh was no trouble as the map was flat.
I sat down with Jason (My teams Concept Artist) and we decided on where to place all the cameras within the game, in the beginning there were a limited number of cameras to be placed.
We then placed the cameras and I started working on making the script to control them, there were many way to go about coding the camera system, however Ewan's (Unit Lecturer) way was far better, rather than control each camera in the game the script could simply transform the position of the main camera on every trigger enter.
Then the testing began.
After seeing all the cameras work I got to work on making a light source that the player would carry, this light would make the area around the player visible while making areas farther away barely visible, this would make the game level more frightening and mysterious to the player
The gameplay prototype is near finished, there have been no real issues.
















No comments:
Post a Comment